DON'T DO LOW-POLY. DON'T QUESTION LOW-POLY. DON'T TRY IT AT HOME. DON'T TRY IT ANYWHERE.
Here's the body and different shaders. I've been trying to port this to Quake III also, but the tag placement (where the head, torso, and legs go) doesn't agree with me so far (same with Crow). Might do some other models later then port them just for a lark.
Made in 3Ds Max 8, char © Sega.